Wednesday, December 14, 2011

T-rex Tooth Model



This is the template of the model of the tooth. It shows the type font against different backgrounds to the style. It also shows different colour palettes that I could use to make the T-rex poster and to also connect to the tooth.



This is the starting process of the tooth model. The shape is established with the wire frame which I wrapped up with tin foil to make it stronger and then put more plaster around the edges to hold down the tin foil.




This is the plaster around the wireframe and tin foil completely. I put extra plaster around the edges to make it more sturdier.



This is the tin foil to give it more support and firmness as I apply plaster in front and back of the tin foil and to make the tooth 3D.



This is my tooth with all the plaster completely surrounding it.


This is my tooth that I painted brown. The T-rex skull that was at the Rom was a dark deep brown colour so I used the dark brown colour as a reference to my tooth model.

PREDATOR, SKATE DECK


This is my mindmap. My logo was going to be a tooth with claws slashing across. I wanted to use the word KILLAH as a tag name and have it red with blood spraying or dripping from it. I wanted dominance and attack to be the relationship established between the T-rex and its prey. The colours were to be earthy and neutral because I wanted the details to be focused on the visual and the tag name and logo to pop out. So I used green and tan colours to emphasize and highlight the red that was more prominent and emphasized danger, threat, or killing.



This is my sketch of my skate deck. The T-rex is attacking its prey and eating it while the prey is helpless and lying in a pool of blood. The T-rex is much more bigger and detailed to show it is the predator. I used a scene from the movie, Jurassic Park to reference and used it as a template to draw in the shadows and highlights. I was going to use the knife tool to create sections to make it a gradient of reds so that the background looks like blood dripping.





This is my final version of the skate deck. I used shades of shades and tints of black, white, tan, green, red, and grey. I drew in the shapes and then changed the opacity level to make the shading or highlighting blend in with the main colours. The background is changed because this effect makes it more of a killer personnae where the background texture is slash marks across the board. Also the T-rex is in the highlight and looks like a killer indeed with its menacing red eyes staring at you. The gradient was used to create a spotlight on the T-rex and to emphasize the background texture, which after trying several colours, black was the best choice.



This is the tracing of the dinosaurs. Some of the shading is shown where it was used. The marks on the forehead to the marks along the body of the T-rex. It took an hour to do the T-rex alone to do the shading and colouring it in. The prey took lesser time because it was smaller and there was not as much detail and it was mostly doing shadows and highlights. I got that part done faster since I had spent so much time doing the T-rex. The most challenging part for me on the T-rex was drawing the shape of its head and shading its tail. There were so many highlights and shading on the tail that it took time to make sure to get the light source right. I changed the opacity level on each part of the shades and tints to make it blend. Even the claws were tricky at first because they were small in size and to make sure the tracing was appropriate. I had to play with the opacity levels to make sure the shading looked proper and to show what was in the foreground and background.





The prey was mostly using the same colour for the shades and tints but changing the opacity level to make sure what was in the foreground. I traced the outline of the body, head, leads, arms, and tail of the prey and then shade it in. I chose tan because it balanced the green and was not too much of a contrast and did not dominated the T-rex. I even put shading around the eye of the T-rex to make the eye look menacing and to make the red more pronounced.




The blood puddle was the easiest part because the shape was more organic and not so geometric. The red was merely used to show that the blood pouring out from the body of the prey. The deeper red is to show the shading of the blood under the body of the T-rex. The claw was merely tracing and choosing the shades of grey. The opacity of each part of the claw took some time to find the right balance and to not make it look brown or be completely black. The KILLAH tag name is made with a deep maroon colour to make it look blood stained after a while and the texture is made from sprayed strokes to make it look like blood spraying and it to be messy.





This is my template of my skate deck. It shows the type font and its effects. It shows the final design of my board that included the model of the tooth in the logo. I just dragged it in. I created a colour palette of all of the colours that I used in my board and I showed off the texture and gradient of the background.













Friday, December 9, 2011

Vector Illustration: Character Design



This is the finish of my interpretation of the work of the artist. I used cool colours such as variety of blues to make it oceanic (which was the interpretation of the artist) and also to create uniformity and consistency throughout her pieces of clothing. I used bright colours sparingly to accentuate the details and to highlight the intricacy of the lace design on the edge of her clothing. I used also various shades of brown to show an earthy element to the design that the artist had intended. The golden hair reminded me of sunshine and also matches the sand. The ribbons in her hair are bright and colourful to give it an airy ambience. The highlights in her hair are to make her hair seem beautiful and shining and her skin is pale to bring out her green eyes. Her skin is paler in comparison to the other colours to show a subtlety and capitalizes on the notion of innonence because she seems to be a young adolescent and exotic at the same time.




The shading for the nose was difficult to get it right because I made the shading to be made with less impact and there was no outline really to use as a guide. I used smaller shapes of black and whites and made the opacity low to not make her face heavily shadowed. Even the shadow on her face are less to not make her look like a man. If there was more heavy shadow

in her face, she would look like a man and to not lose the details of her eyelashes and the shadows and highlights around her eyes such as her eyelids. The hands were difficult because the shapes had to be more of lines and thin to not lose the shape of her hand and to make it look 3D. I had to keep looking at the reference picture to decide where the light would be hitting and shades of black was too dark. I found a peach colour that made her skin seem tanned and created a shadow effect that seemed more align with her skin tone, as a gradient, than making it obvious and too sharp of a contrast.




This scene shows the detail of the shadow and highlights. The darker shades and tints of tan were used to create depth in the sand. Also the use of darker colours for the trees helped it to recede and create distance. The ribbons were the trickiest and took some time to get the outline right. Then the colours that I used were tints and shades of reds to make the effect of shadow and highlights and to distinguish foreground and background. The colour palette of the ribbons on her dress and even her leggings are the same to create consistency and to show that it was part of the ensemble that she is wearing. The tracing was intricate and I used the pathfinder tool to merge forms to create one entire piece or even exclude forms to not have other parts of the ribbon, for example, to overlay on top of each other. I had to figure out which ribbons were in the foreground and background to achieve the ribbons on her dress to be as a corset and on her leggings.




The details of her lace on her dress took at least an hour altogether. The tracing was intricate and also I used the pathfinder tool to exclude the layer that would be underneath to create the effect that the lace was on top or on the edge of the clothing. Therefore when I used a fill colour for her dress, it would be underneath and not on top of the lace. The lace makes the dress to be detailed and not bland. It was annoying to do so many of the same elements such as the lace or the belts, but once I knew how to work with the exclude method, it was easier and faster. The lace on the belt would be excluded and the band would be in the background to bring the buckle in the foreground. The clasp was in a lighter colour to show that it was in front. There were small details that had to look right and using shades and tints created the effect that some parts were underneath the clasp or buckle to being on top.




This is the setting of the sand and cave. It was easier to do this because it was in the background. It took time though to create the shadow and highlights which I used larger shapes and in fewer spots. The sea shells were small details that needed to have shading to make them 3d and also not apart of the sand. It was easier to do the starfish because there were more outlines to use as a guide to create shadows and using the opacity level for all the shading made the sea shells to be laying on top of the sand than being buried in the sand.




The hair took the longest time. There were so many parts from her bangs to her long ponytail. The shades and tints of the colour of a deep tan colour were used as highlights and shadows in her hair. I had to trace certain parts in her hair to accentuate what was shadow and what was in the light. I changed the opacity to make these parts blend in with the overall tone and to create a layering effect and volume. I used the lighter tint of the colour as a stroke outline where the

highlights were predominant and to show layering and foreground and background. It was difficult to know where her hair began and ended so I created the effect that she had ribbons in her hair and at the back of her dress. It made her look angelic and emphasized the factor of innonence. It balanced and contrasted her hair which I felt was too much.



This is the original reference picture that the artist, Michelle Hoefener created and inspired me to digitalize. I chose this image because it would be a challenge with the details and it was interesting of the elements of ocean and earth that the artist was capturing in her drawing. I used colours of blue to show that she is apart of the ocean. The shades and tints of the teal and bluish-green that I used were to create the effect of depth and shadow of the ocean and to make her clothing look 3d. I used brown and tan to show that there is solidarity and to bring in neutral and earthy tones. The few bright colours were to make the character seem playful and exotic and to distinguish different pieces from each other. It was a challenge because of the intricate detailing and repetition of ribbons, bracelets, to belts.