STEVE JOBS-APRIL 2010
Adobe’s Flash products are controlled by Adobe, so Flash isn’t an open system. Apple believes that all standards concerning the web should be open. HTML5 has been adopted by Apple and you can create graphics, typography, animations, and transitions without relying on a plug-in.
It’s annoying to rely on plug-ins especially when you need specific plug-ins that aren’t compatible with the software such as Mac platform. Mac doesn’t play some downloaded videos from certain sites due to needing certain plug-ins, which I don’t want to download. However with Flash, I can watch my YouTube videos which is a quicker way to find the latest music videos for example.
Fortunately, there are over 50,000 games and entertainment titles on the App Store, but again you have to have that software to be able to run that application. So what if you don’t have an Apple product and the App Store serves a specific niche.
Many of the chips used in mobile devices uses a decoder called H.264 that’s industry standard. We want to always be able to connect to the Internet and see our videos, music, and surf anytime and anywhere. So the longer the video can play will make anyone happier than having less time of the video playing and having longer battery life.
It’s a nuisance to have to rewrite Flash websites to work on touch-based services, but then that’s when Flash isn’t for that purpose. I love that Flash can allow you immerse and redefine possibilities. An example is Matt Owen’s “Volume One”, uses the site to think about ideas of interface. He wants to make the interface have an emotional quality beyond their functionality. An example is that people who break up with their lovers on the phone, you have to punch keys on a telephone and play through a personal break-up experience. He’s trying for you to participate in the types of experiences that the site is trying to describe.
Apple isn’t about collaboration. They will only accept a third party layer of software if it adopts the features of Apple products and serves ONLY to create and make the best applications for Apple products.
However I think it’s more better when applications are a cross platform development tool. It can allow you to work with different software, create different possibilities, collaborate, and work from different places. It can allow people to be immersed in different environments and create interactive opportunities and spaces such as using Kinect to make generative art by tracking body movement.
VIDEO-FLASH IS DEAD LONG LIVE FLASH-2012-07-2012
This video was interesting to show collaboration and again protecting your own creative rights. You use InDesign to make your document and can make your own changes with one2edit. HTML can be restricted because the document won’t look the same in all browsers so this is great that you can make these changes through a web browser. It’s how you visualize creating a web page by drawing it out than doing the design based upon the HTML code and not having to adjust the assets of the InDesign features and assets.
“Flash is dead. Long live HTML5” -Nov 9,2011
HTML5 is now universally supported on major mobile devices so it has become the standard. It’s the best answer for creating and displaying content in the browser across mobile platforms. Adobe will continue to work with the key players in the HTML community that includes Google, Apple, Microsoft, and RIM.
Again HTML5 is great for clicking, but Flash demonstrates and conveys how we read information. If we want to read information then HTML5 is great, but we’ll get bored easily. However there’s a more natural feel to handle objects as real objects than just click, drag, and drop. You can use audio as Mp3 and create a dialogue and have it read words so that text becomes a sensory experience of learning to read in a book that becomes interactive and make the reader engaged and participate.
Steve Jobs wins: Flash being phased out from mobile devices
Published on Wednesday November 09, 2011
Microsoft’s Windows 8 allows users to choose between tablet-style touch and traditional keyboard-and-mouse browsing. This has been built around HTML5 so that it can adapt to mobile and desktop devices.
I like that Microsoft’s Windows 8 allows that crossover between keyboard-and-mouse browsing and tablet-style touch. I was more familiar with desktops with the mouse as the click and drag tool. However I like that there’s the tablet option where you can touch and your finger becomes the mouse and navigation tool. I like that many windows can be open and everything can be on the screen because it’s annoying to close and reopen windows. You can see it on the page than feeling that you lost something that you were looking for. Yet it can be confusing to have all that information on the screen.
“What’s Really the Deal with Flash and HTML”- OCT 20, 2011
The Contribution of Flash
Animation was animated GIF before Flash. Audio could only be played through RealAudio before Flash. Video was available through external plugins such as REal, Windows Media, and Quicktime.
There’s a large amount of peopel that feels the ‘web is broken’ on an iPhone (in the way that it isn’t on Android devices) because Flash player is missing. YouTube wouldn’t exist without Flash.
Flash-Hatred Camp #3: Flash is ‘Closed’
There are degrees where Flash is an open system. SWF allows any company to make content that publishes to Flash. XFL allows any company to open and save Flash Pro source files.
We need both open-source software and closed-source software for the web. We use Photoshop that’s a proprietary tool for digital images for digital content. Open and closed source software serves their purpose and has their own functionality.
HTML5 needs a browser upgrade which more people would be slower to upgrade than upgrading their phones.
Since iPhone banned Flash player, the market for Flash, and the market comments of Flash have been negative. Many business are making technical decisions based upon misinformation. We talk to clients that have no idea that Flash actually does run on every platform including iOS. Firms have changed to HTML5 as the primary method of video delivery doesn’t realize how few desktops computers support this.
So, Really, Flash or HTML?
It really is which technology is appropriate where?
-If you’re building for the web: should choose HTML
-If you’re building for mobile web: it depends on the mobile eg. iPhones and iPads don’t support Flash player, so you need to build in HTML to support mobile Safari.
-building games: should be Flash.
-building cross-platform apps-boils down to the nature of the application. Use HTML5 if the app is based on form or user-interface experience. For more engaging and more complex user-interfaces, then choose Flash.
-If you want to build rich experiences-use Flash.
Consumers want to engage and interact with content and brands through an assort of devices. Companies pays to build and deploy to one device, they should be able to offer the same experience to any of their consumers on any device through a browser and an app. Flash offers the ability to publish to web and desktop, Mac, PC, Linux, iOS, Android, Playbook, Samsung, LG, and Google TVs. It’s similar that someone will pay for another phone if they can get the same features or more on their prior phone than paying for a brand new phone that doesn’t have those features and works on that platform.
One team, one codebase, one experience, and every screen is what Adobe Flash promises and offers today to firms and developers.
GRANT SKINNER-MY THOUGHTS ON THE FUTURE OF FLASH-FEB 3, 2010
“Try building a player that runs a huge range of dynamic content written on a variety of tools (some of which you don’t control) by developers with massively varying skill levels. Now try making it compatible, consistent, and performant across dozens of OSes, browsers, platforms, and devices. And maintain backwards compatibility with the last 9 versions even while your target platforms change. And keep it under 5MB. And maintain it in parity with an OSS effort (Tamarin). And try to keep up with the demands of one of the most active and vocal developer communities”.
This statement just shows the interdisciplinary method of Flash and that it’s a valuable source. Video games online wouldn’t be as engaging, personal, stimulating, and even creating your own avatar. Our day wouldn’t be the same if we didn’t have YouTube as our music source just as we Google everything. Our society engages with interactive media more often to amuse ourselves with entertainment.
We need tools that are cross-platform to serve a range of services for platforms and devices because technology is constantly changing. Technology doesn’t just use and invent new material but uses a combination of old ideas and putting a spin on it or using it for a different use. James Paterson, “Presstube”, is similar to Photoshop, extend what sketching is. He’s created different drawing tools that you can play with. You can click on one of the tools and drag your mouse across the screen. You could be drawing with squares or even red characters that jump around and disappear. The squares or the characters will be larger and spread out if you move faster. The point of the pen may shrink or disappear if you rest the mouse in one place for some time That’s why Flash and HTML is necessary, but each has their own spot and function and can and still thrive in the industry.
01/21/13
INTERFACES
This Tedtalk really made me think of how we can see visually how our mind works and make interfaces where the computer is your mind that is mapping out your imagery and relating our personal life, memories, and data that we find to everyday life. It was cool to see the visual map of airplane flights in colours and as a picture than just words. It was cool to see the brightness and so much colour to see people texting "Happy New Year" on New Years eve which shows how it's such an cultural event that so many people partake in, it's festive, and feelings of optimism that's associated with New Years.
I enjoyed the collaboration of the Johnny Cash video. This made his memorial more personal, individual, creative, and recording what people felt, see, and interpret with visual imagery. The video shows again we want to work with technology that's intuitive and that is EASY to understand and follow. I love the creativity and diversity of the different types of art such as abstract to pointillism to expressionism was shown. It showed who were the artists that contributed and even then you can create the composition of the video by selecting the type such as abstract with just a few steps.
I also loved the project, "Wilderness Downtown" where we can use google maps to even bring us to our destination before arriving there. We can recreate places that we used to live with using elements in that existing space and make a video. Someone can see your neighbourhood without going there. I love the postcard just isn't flat, but dynamic and lifelike with the blank canvas sprouting leaves to trees popping out from the ground. It relates to when you move to somewhere new where the space is foreign and just blank because you don't know the people there and not familiar with the surroundings. However when you've lived there for some time then you can colour that canvas with personal memories and events.
This makes me think of what we saw in class of creating hype frame works that can work as generation art. I loved seeing that the colours of the hex values were used to create the composition of a flower. I feel emotions such as spikes, smashing, and colour of red if the music is loud. This makes the imagery be lifelike, personal, and is showing how we interpret music from an artistic perspective.
This leads me to thinking of the wine label. I was thinking of creating a grape that would roll out then flatten as if the juice is being leaked out of it. The juice is leaked out as the grape repeatedly rolls across but becomes smaller. The juice sometimes leaks as a ribbon to spike as the grape seed goes through its changes of transformation. Then the juice disappears into a ribbon and wraps around the bottle which it becomes part of an element of the logo. I was thinking of having the wrap end with a splash and then the name of the wine appears.