http://www.youtube.com/watch?v=74JdyzoTQcc
New ways of seeing and interpretation are being brought by Jared Ficklin. It's interesting how this device that he creates can allow a reality to be shared as a collective. You can see each action and movement that's recorded and it's reading images than words.
http://www.youtube.com/watch?v=8Kp_ubJYUoA
This link was interesting because it really explains the term, interactive choreography. Interactive choreography is teaching 3D space to people through virtual movement such as via Kinect. I love the drawing tool where using the Kinect stick, you can create your own art. It maps out your body and movement in 3D space which is seen by people dancing projected on the screen, moving from tile to tile which is shows your corresponding location on the same tile board on the screen, and trying to match the same position for the wall game. This makes the 3D space be flexible and intuitive which makes sense since our thinking isn't always linear, abstract, and visual.
http://www.youtube.com/watch?v=KtM--11CEbc
This link made me think it's important to do just what you love. The passion and creativity that these artists have are ideas that have been thought of creating different realities or creating reality that mimics our interaction with our world entirely. I remember watching a Ted Talk in Sumit's interactivity class where you can use your phone to find the ingredients of an item without needing the help of someone to scan, but having you're own personal scanner. I like the idea of having another copy of you in another place in the world or creating a space where the computer is a person and having that intimate and real-time conversation. I like the idea of creating another world entirely that you don't have to immerse yourself in; rather it'll just be as if you're living as you're living on planet Earth. This makes me think that we're interacting with space and environments from just pointing and touching to actually making it malleable where it fits and responds to our voice, body, and senses.
MAKE WORK EXCITING, HAVE PASSION, THINK OF CHILDHOOD WHEN YOU DREW WITHOUT A CARE IN THE WORLD AND MOST HAPPY, WHAT DEFINES YOU? ( I love detail, abstract thinker, think more of ideas better and more confident and most work go into: pre-production, designing: have more fun when I don't think of deadlines, can make mistakes, not assignment, etc. take more time to do work than a fast worker, get zoned in)
BEING DIFFERENT AND SAYING YOU'RE DIFFERENT IS JUST NOT ENOUGH TODAY, DIVULGE INTO WHAT'S NOT MAINSTREAM AND BE YOU.
http://www.youtube.com/watch?v=6BTCoT8ajbI
Technology is being an extension of our human body-we can record our moments what we see, share it and bridge with people that can share in our experience simultaneously, being mulit-tasker: e.g. research while creating, learning while doing.
http://www.youtube.com/watch?v=IS4Xw8f9LCc
More information and direction for 3D printing. Love that you can take your abstract idea and make it physical and concrete and that's tangible; that can be used as a way to sample and showcase 3D objects.
3/18/13 ROBERT HODGIN
http://seb.ly/2011/06/interview-with-robert-hodgin-flight404/
I like the simplicity of his work and just this artist's determination and spirit to use Flash in an entirely different way. I liked that he learned new things and the transition process for coding. Here are some more details in his journey in Flash.
Monday, March 11, 2013
Monday, March 4, 2013
FLASH PLAYER 11 NEWS 3/25/13
Here's the link for a video that shows flash artists using Flash player 11 and the features of 3D and 2D graphics in Flash Player 11:
http://www.adobe.com/ca/products/flashplayer.html
Here's the link that has the list of new features for Flash Player 11:
http://www.adobe.com/ca/products/flashplayer/features._sl_id-contentfilter_sl_featuredisplaytypes_sl_new.html
More than 500 million devices work with Flash technology and it's estimated that there will be over 1 billion devices that will work with Flash by the end of 2015.
More than 20,000 apps in mobile markets, like the Apple App Store and Google Play use Flash technology.
24 of the top 25 Facebook games are built using Flash technology.
More than 3 million developers use Flash technology to produce and create interactive and animated web content.
http://www.adobe.com/ca/products/flashplayer.html
Here's the link that has the list of new features for Flash Player 11:
http://www.adobe.com/ca/products/flashplayer/features._sl_id-contentfilter_sl_featuredisplaytypes_sl_new.html
More than 500 million devices work with Flash technology and it's estimated that there will be over 1 billion devices that will work with Flash by the end of 2015.
More than 20,000 apps in mobile markets, like the Apple App Store and Google Play use Flash technology.
24 of the top 25 Facebook games are built using Flash technology.
More than 3 million developers use Flash technology to produce and create interactive and animated web content.
Flash events-Global Game Jam (Jan 25-27 2013)
For the K-12-focused Digital Learning Day on Feb.6, 2013, Adobe Gaming used the opportunity to connect with students—many of whom had limited previous computer experience—tackle the task of building a game with Adobe Flash Professional. Besides introducing them to Adobe Flash Professional, Adobe helped kids from different backgrounds collaborate in ways that made the best use of each student’s unique skills and interests, whether those interests included zombies or American history.
Achieving digital literacy through game design is also one of the goals of Globaloria, an Adobe education partner. Globaloria is a turnkey academic curriculum that uses a social learning network and game design to promote computing knowledge and global citizenship. As part of Digital Literacy Day, the Adobe Foundation has committed to match all donations made to Globaloria up to $50,000. You can be a part of it by donating at http://www.globaloria.org/adobe. Besides funding Globaloria’s initiatives, your donations help fund the World Wide Workshop, Globaloria’s parent organization. The World Wide Workshop supports publicly shared, long-term projects that are complex, computational, immersive, and innovative, so children build long-term skills for learning and critical thinking.
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