This is a screenshot of Word. The principle of tolerance is used here. The principle of tolerance is that it allows the user to be informed when they have made a mistake in a nice way that helps them fix their problem.
The Three Design Principles are:
- Your design should be intuitive.
- Expect the user to make mistakes.
- Explain the rules.
Word helps the user to realize when they have made a mistake by underlining the words in green to indicate it is a grammar error or in red to indicate it is a spelling error. It allows you to access a dictionary to pick between a list of words that you are trying to spell. It also comes with undo and redo options for any mistakes that you make while using the program.
This is a screenshot of Powerpoint. The structure principle is used here. The structure principle uses organization and the chunking method to make it easier for the user to understand and to use.
The Three Design Principles that are used:
- Group things effectively.
- Uses colour appropriately.
- Consistency.
It uses a mixture of icons and subheadings to group similar operations that the user will want to do. An example is that there are subheadings labeled: themes, charts, and tables. It uses colour as a way to make the subheadings and icons to stand out but not in a busy way to confuse the user.
This is a screenshot of Photoshop. The feedback principle is used here. The feedback principle informs the user when they have made a mistake or an action and communicates in a way that is easier for the user to understand what they are doing wrong and how to fix it. It does not punish them for making the wrong mistake.
The Three Design Principles that are used are:
- Expect your user to make mistakes.
- Explain the rules.
- Do not make busy interfaces.
Photoshop has a help box that pops up when the user tries to do a task that the program is unable to register. It tells the user what they are doing wrong and sometimes how to fix it by giving them options. It also gives you a warning for a tool that will be hard for the program to undue.
This is a screenshot of IMindMap. It uses the principle of simplicity. The principle of simplicity uses a simple way of categorizing similar things together and keeping non-similar things together to make it easier for the user to find. It makes the interface much more consistent and easier to digest and read the information by scanning than to read and find the same information in detail and taking a longer time.
The Three Design Principles that are used are:
- Navigation between major interfaces are important.
- Navigation within the screen is important.
- Set standards.
The tools that are needed in this software is organized in a simplistic way and keeps the page open, leaving only the essentials on the ribbon. You can edit your actions by easily going to different windows and selecting those options to fix and adjust.
This is a screenshot of Illustrator. The principle of visibility is used here. The principle of visibility is that it does not overload the page with too much information for the user to handle and easy access to commands.
The Three Design Principles that are used are:
- Do not create busy interfaces.
- Justify the data appropriately.
- Group things effectively.
All the tools that the user needs to create their masterpiece is located on the right on the interface and uses icons that are familiar to the user that might have used similar design programs such as Photoshop. You can open more tool windows or even move them around to give yourself more real estate. You can add that window to other windows that are open and they snap and fit together to form one column. Also you can minimize or close windows to give yourself more space, less busy, and more clean-looking approach.
This is a screenshot of Excel. The principle of reuse is used here. It repeats the same operations and behaviours so that the user can become more familiar with the program over time and it becomes intuitive.
The Three Design Techniques:
It groups different functions so that they are easier to find. It copies all the features from previous software such as the charts and tables that you can find in Powerpoint. This helps to keep a flow and familiar language for the user to recognize since it is used in other programs. This allows the user to access their commands more easier and faster and can do shortcuts, if the same shortcuts apply to cut down on the workload. Each tab has similar pastel colours to not confuse the user and to make things that are different separated and to create contrast. eg. light background with black font type.
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