Wednesday, December 14, 2011

T-rex Tooth Model



This is the template of the model of the tooth. It shows the type font against different backgrounds to the style. It also shows different colour palettes that I could use to make the T-rex poster and to also connect to the tooth.



This is the starting process of the tooth model. The shape is established with the wire frame which I wrapped up with tin foil to make it stronger and then put more plaster around the edges to hold down the tin foil.




This is the plaster around the wireframe and tin foil completely. I put extra plaster around the edges to make it more sturdier.



This is the tin foil to give it more support and firmness as I apply plaster in front and back of the tin foil and to make the tooth 3D.



This is my tooth with all the plaster completely surrounding it.


This is my tooth that I painted brown. The T-rex skull that was at the Rom was a dark deep brown colour so I used the dark brown colour as a reference to my tooth model.

PREDATOR, SKATE DECK


This is my mindmap. My logo was going to be a tooth with claws slashing across. I wanted to use the word KILLAH as a tag name and have it red with blood spraying or dripping from it. I wanted dominance and attack to be the relationship established between the T-rex and its prey. The colours were to be earthy and neutral because I wanted the details to be focused on the visual and the tag name and logo to pop out. So I used green and tan colours to emphasize and highlight the red that was more prominent and emphasized danger, threat, or killing.



This is my sketch of my skate deck. The T-rex is attacking its prey and eating it while the prey is helpless and lying in a pool of blood. The T-rex is much more bigger and detailed to show it is the predator. I used a scene from the movie, Jurassic Park to reference and used it as a template to draw in the shadows and highlights. I was going to use the knife tool to create sections to make it a gradient of reds so that the background looks like blood dripping.





This is my final version of the skate deck. I used shades of shades and tints of black, white, tan, green, red, and grey. I drew in the shapes and then changed the opacity level to make the shading or highlighting blend in with the main colours. The background is changed because this effect makes it more of a killer personnae where the background texture is slash marks across the board. Also the T-rex is in the highlight and looks like a killer indeed with its menacing red eyes staring at you. The gradient was used to create a spotlight on the T-rex and to emphasize the background texture, which after trying several colours, black was the best choice.



This is the tracing of the dinosaurs. Some of the shading is shown where it was used. The marks on the forehead to the marks along the body of the T-rex. It took an hour to do the T-rex alone to do the shading and colouring it in. The prey took lesser time because it was smaller and there was not as much detail and it was mostly doing shadows and highlights. I got that part done faster since I had spent so much time doing the T-rex. The most challenging part for me on the T-rex was drawing the shape of its head and shading its tail. There were so many highlights and shading on the tail that it took time to make sure to get the light source right. I changed the opacity level on each part of the shades and tints to make it blend. Even the claws were tricky at first because they were small in size and to make sure the tracing was appropriate. I had to play with the opacity levels to make sure the shading looked proper and to show what was in the foreground and background.





The prey was mostly using the same colour for the shades and tints but changing the opacity level to make sure what was in the foreground. I traced the outline of the body, head, leads, arms, and tail of the prey and then shade it in. I chose tan because it balanced the green and was not too much of a contrast and did not dominated the T-rex. I even put shading around the eye of the T-rex to make the eye look menacing and to make the red more pronounced.




The blood puddle was the easiest part because the shape was more organic and not so geometric. The red was merely used to show that the blood pouring out from the body of the prey. The deeper red is to show the shading of the blood under the body of the T-rex. The claw was merely tracing and choosing the shades of grey. The opacity of each part of the claw took some time to find the right balance and to not make it look brown or be completely black. The KILLAH tag name is made with a deep maroon colour to make it look blood stained after a while and the texture is made from sprayed strokes to make it look like blood spraying and it to be messy.





This is my template of my skate deck. It shows the type font and its effects. It shows the final design of my board that included the model of the tooth in the logo. I just dragged it in. I created a colour palette of all of the colours that I used in my board and I showed off the texture and gradient of the background.













Friday, December 9, 2011

Vector Illustration: Character Design



This is the finish of my interpretation of the work of the artist. I used cool colours such as variety of blues to make it oceanic (which was the interpretation of the artist) and also to create uniformity and consistency throughout her pieces of clothing. I used bright colours sparingly to accentuate the details and to highlight the intricacy of the lace design on the edge of her clothing. I used also various shades of brown to show an earthy element to the design that the artist had intended. The golden hair reminded me of sunshine and also matches the sand. The ribbons in her hair are bright and colourful to give it an airy ambience. The highlights in her hair are to make her hair seem beautiful and shining and her skin is pale to bring out her green eyes. Her skin is paler in comparison to the other colours to show a subtlety and capitalizes on the notion of innonence because she seems to be a young adolescent and exotic at the same time.




The shading for the nose was difficult to get it right because I made the shading to be made with less impact and there was no outline really to use as a guide. I used smaller shapes of black and whites and made the opacity low to not make her face heavily shadowed. Even the shadow on her face are less to not make her look like a man. If there was more heavy shadow

in her face, she would look like a man and to not lose the details of her eyelashes and the shadows and highlights around her eyes such as her eyelids. The hands were difficult because the shapes had to be more of lines and thin to not lose the shape of her hand and to make it look 3D. I had to keep looking at the reference picture to decide where the light would be hitting and shades of black was too dark. I found a peach colour that made her skin seem tanned and created a shadow effect that seemed more align with her skin tone, as a gradient, than making it obvious and too sharp of a contrast.




This scene shows the detail of the shadow and highlights. The darker shades and tints of tan were used to create depth in the sand. Also the use of darker colours for the trees helped it to recede and create distance. The ribbons were the trickiest and took some time to get the outline right. Then the colours that I used were tints and shades of reds to make the effect of shadow and highlights and to distinguish foreground and background. The colour palette of the ribbons on her dress and even her leggings are the same to create consistency and to show that it was part of the ensemble that she is wearing. The tracing was intricate and I used the pathfinder tool to merge forms to create one entire piece or even exclude forms to not have other parts of the ribbon, for example, to overlay on top of each other. I had to figure out which ribbons were in the foreground and background to achieve the ribbons on her dress to be as a corset and on her leggings.




The details of her lace on her dress took at least an hour altogether. The tracing was intricate and also I used the pathfinder tool to exclude the layer that would be underneath to create the effect that the lace was on top or on the edge of the clothing. Therefore when I used a fill colour for her dress, it would be underneath and not on top of the lace. The lace makes the dress to be detailed and not bland. It was annoying to do so many of the same elements such as the lace or the belts, but once I knew how to work with the exclude method, it was easier and faster. The lace on the belt would be excluded and the band would be in the background to bring the buckle in the foreground. The clasp was in a lighter colour to show that it was in front. There were small details that had to look right and using shades and tints created the effect that some parts were underneath the clasp or buckle to being on top.




This is the setting of the sand and cave. It was easier to do this because it was in the background. It took time though to create the shadow and highlights which I used larger shapes and in fewer spots. The sea shells were small details that needed to have shading to make them 3d and also not apart of the sand. It was easier to do the starfish because there were more outlines to use as a guide to create shadows and using the opacity level for all the shading made the sea shells to be laying on top of the sand than being buried in the sand.




The hair took the longest time. There were so many parts from her bangs to her long ponytail. The shades and tints of the colour of a deep tan colour were used as highlights and shadows in her hair. I had to trace certain parts in her hair to accentuate what was shadow and what was in the light. I changed the opacity to make these parts blend in with the overall tone and to create a layering effect and volume. I used the lighter tint of the colour as a stroke outline where the

highlights were predominant and to show layering and foreground and background. It was difficult to know where her hair began and ended so I created the effect that she had ribbons in her hair and at the back of her dress. It made her look angelic and emphasized the factor of innonence. It balanced and contrasted her hair which I felt was too much.



This is the original reference picture that the artist, Michelle Hoefener created and inspired me to digitalize. I chose this image because it would be a challenge with the details and it was interesting of the elements of ocean and earth that the artist was capturing in her drawing. I used colours of blue to show that she is apart of the ocean. The shades and tints of the teal and bluish-green that I used were to create the effect of depth and shadow of the ocean and to make her clothing look 3d. I used brown and tan to show that there is solidarity and to bring in neutral and earthy tones. The few bright colours were to make the character seem playful and exotic and to distinguish different pieces from each other. It was a challenge because of the intricate detailing and repetition of ribbons, bracelets, to belts.












Wednesday, November 23, 2011

My Social Media Profile



1. Google doc is a sharing venue.
2. The contacts are 7.
3. The time varies from 2 min to check an e-mail to an hour when editing or adding to an existing document that is being shared between my group members. I also use it as a substitute for a Word document if I do not have Word program at the time.
4. I upload photos that will be used as examples in assignments. I use it mostly for assignments as text document. The content were basically summarizing and debating about the effectiveness of advertising agencies or advertisements such as Amnesty International.



1. YouTube is a share avenue.
2. I have no followers or subscribers.
3. I use it mainly for listening and accessing songs and music videos quickly and that are recent. Also to browse for song lyrics.
4. I use it mainly for finding new songs to add my playlists so that I can find songs easily and it can be saved. I do not have to keep remembering it constantly.



1. Ebuddy messenger is a discuss venue.
2. 73 contacts.
3. I spend 1-2 hours chatting with friends to even staying online so that my friends can contact me or leave messages even if I am away from the computer.
4. Chat, messaging, to discussing and asking questions about assignments to my peers. I also use it to keep in contact with friends and family that are not near.




1.Facebook is a social network venue.
2. 112 contacts.

3. The time varies. It can be 5 min to check my message, to update status, to changing profile pic, to scanning what my friends are up to, or reading my horoscope. Then it can be to 20 min to hour(s) with chat conversations to writing messages. This includes uploading pictures to even commenting and looking at pictures.
4. The content includes photos to comments. It includes likes. It includes to confirming or not to events. It also includes to commenting and giving my opinion on videos or photos that I am tagged in. It includes photos of trips to family events, friends, and other occasions.




1.eBlogger is a publish venue.

2. I have no followers.

3. I spend hour(s) to upload photos and creating content for my blog post.

4. The content includes photos to screenshots. I have definitions with websites, art works, and photos as examples. It also serves a diary of my thought process, ideas, concepts, and steps that I took from initial of the project to the end of it. I also have design pieces such as logo image to layout of website. It also has colour guides to font styles. It has product shots. It has places that are familiar and unfamiliar. It has my experiences, opinions, and what skills and theories that I have learned and are deconstructing. It also has storylines to mindmaps to even lessons that summarize what we learn in class such as principles and techniques of design. It has feminist and avant-garde theories and my reflection and discourse.

5. I declined invitations to be part of networks of friends of my friends on Windows Live Messenger. I do not like anyone to have access to my network when I do not know them.
I declined to be a member of certain organizations that I can be joined to such as buying tickets from TicketMaster. It is more junk mail that I will not look at and will not be interested in and will waste my time.


6. I use YouTube the most because it is amusing to see people to do funny, stupid, random, or normal things that are everyday life. I have access to the latest songs within a short time and convert it to download it. I can find the song more likely on YouTube because someone will have uploaded it versus other downloading programs such as FrostWire that are not popular, especially with LimeWire down. I can watch episodes of tv shows that I missed. I can learn dance moves to even dance styles.


7. Social media plays a prominent role in my day to day life because it helps me to socialize with my friends from my home and keep in contact with them especially when schedules are hectic and different. It helps me to feel connected to people which I know I need and do not like being alone for a long time. It makes me feel disconnected from the world. It has a use to me such as YouTube because I love music and it is my music source. It helps to share and collaborate with other people such as on a blog and can be way to inspire and as a jump point for an idea. It leaves a digital footprint.























Monday, November 21, 2011

Interactivity: Techniques and Principles of Design



This is a screenshot of Word. The principle of tolerance is used here. The principle of tolerance is that it allows the user to be informed when they have made a mistake in a nice way that helps them fix their problem.

The Three Design Principles are:



  • Your design should be intuitive.

  • Expect the user to make mistakes.

  • Explain the rules.

Word helps the user to realize when they have made a mistake by underlining the words in green to indicate it is a grammar error or in red to indicate it is a spelling error. It allows you to access a dictionary to pick between a list of words that you are trying to spell. It also comes with undo and redo options for any mistakes that you make while using the program.



This is a screenshot of Powerpoint. The structure principle is used here. The structure principle uses organization and the chunking method to make it easier for the user to understand and to use.


The Three Design Principles that are used:



  • Group things effectively.

  • Uses colour appropriately.

  • Consistency.

It uses a mixture of icons and subheadings to group similar operations that the user will want to do. An example is that there are subheadings labeled: themes, charts, and tables. It uses colour as a way to make the subheadings and icons to stand out but not in a busy way to confuse the user.



This is a screenshot of Photoshop. The feedback principle is used here. The feedback principle informs the user when they have made a mistake or an action and communicates in a way that is easier for the user to understand what they are doing wrong and how to fix it. It does not punish them for making the wrong mistake.

The Three Design Principles that are used are:



  • Expect your user to make mistakes.

  • Explain the rules.

  • Do not make busy interfaces.

Photoshop has a help box that pops up when the user tries to do a task that the program is unable to register. It tells the user what they are doing wrong and sometimes how to fix it by giving them options. It also gives you a warning for a tool that will be hard for the program to undue.



This is a screenshot of IMindMap. It uses the principle of simplicity. The principle of simplicity uses a simple way of categorizing similar things together and keeping non-similar things together to make it easier for the user to find. It makes the interface much more consistent and easier to digest and read the information by scanning than to read and find the same information in detail and taking a longer time.


The Three Design Principles that are used are:



  • Navigation between major interfaces are important.

  • Navigation within the screen is important.

  • Set standards.

The tools that are needed in this software is organized in a simplistic way and keeps the page open, leaving only the essentials on the ribbon. You can edit your actions by easily going to different windows and selecting those options to fix and adjust.



This is a screenshot of Illustrator. The principle of visibility is used here. The principle of visibility is that it does not overload the page with too much information for the user to handle and easy access to commands.

The Three Design Principles that are used are:



  • Do not create busy interfaces.

  • Justify the data appropriately.

  • Group things effectively.

All the tools that the user needs to create their masterpiece is located on the right on the interface and uses icons that are familiar to the user that might have used similar design programs such as Photoshop. You can open more tool windows or even move them around to give yourself more real estate. You can add that window to other windows that are open and they snap and fit together to form one column. Also you can minimize or close windows to give yourself more space, less busy, and more clean-looking approach.



This is a screenshot of Excel. The principle of reuse is used here. It repeats the same operations and behaviours so that the user can become more familiar with the program over time and it becomes intuitive.

The Three Design Techniques:


It groups different functions so that they are easier to find. It copies all the features from previous software such as the charts and tables that you can find in Powerpoint. This helps to keep a flow and familiar language for the user to recognize since it is used in other programs. This allows the user to access their commands more easier and faster and can do shortcuts, if the same shortcuts apply to cut down on the workload. Each tab has similar pastel colours to not confuse the user and to make things that are different separated and to create contrast. eg. light background with black font type.












Sports Logo


This is my first screen shot. Some of the problems that I had was that some parts were intricate to trace and would have helped to zoom in more. The layers such as the teeth and the lining of the mouth should have been united with pathfinder tool to create one shape and for the layers to be consistent. Some parts you will see that the tracing of other layers either overlap or that there are gaps with the layers especially it is more apparent with the colours.



This is when I started to add colour to certain parts. This is when I had to figure out what will be behind and what will be in front such as the marks on the face to bring forward. It took some time to plan it out because with paper and pen, you are drawing it and colouring it with that in mind of what to cast shadow, highlights, foreground, and background. It was a different mindset that took some time to get used to. The one paw and claw on the right side is much more successful once I got a hang of bringing what to the front and back and thinking of shapes more. The other paw shows my initial progress and that I should have traced the yellow part as one shape than individual shapes to bring to the foreground. Also the paw is mainly blue and I could have traced it as one shape that was in the background.




This is my final screenshot and end result. It came out much better than I expected and I learned more to focus on what to bring to the front and back. It was easy to do the stroke with the colour of the fill with the shapes to unify the shapes and colour and to have consistency. I am proud of this work because it was my first time to actually really put the lessons and tools we learned in class to practise and that I have some skill at Illustrator (considering I have never used Illustrator before) with the time that we spent in class and working on this logo. Also the colours and the shapes are similar to the original, which what was why I liked and chose this logo. So I nailed at least that aspect.



Sunday, November 6, 2011

BENCH


BENCH..fits your everyday needs..to being stylish, to being comfy, to being sophisticated, to a night out or just that you like it or it's the trend..find your reason to love Bench as others have done. My roommates and I and people I know are a testament to that. Get your own Bench and show it off and love it!

Monday, October 17, 2011

"I'm Walking on Sunshine and Doesn't It Feel Good"



I love music. It makes me feel free and happy and can fit any mood that I am in. If I'm sad, I can listen to some song that makes me feel that I'm not alone. I can feel that I can party in my living room with music that makes me want to dance. It makes me feel relaxed and I can be goofy and not feel self-conscious. Music is my cup of tea that I need every day and fulfills me. This side of me doesn't really come out a lot.

Friday, October 14, 2011

Screen shots of Audi R8 Mock-Up Design



I wanted my text and colours to be of a similar palette to create uniformity and simplicity. The images that I chose were to reflect about what Audi offers and is about than more about the design. So I based the website mock-up on organization and the site being informative.



This was my layout of my images. I wanted one image to be a focal point but for the focal point to be active and busy. The other images were laid out in an asymmetrical pattern to bring your attention to all the features than just placing them exactly in columns. That's why the images that are bigger are emphasized since that's more what I want to focus on which is the design and concept.



Finally this was my finished product. I added the effects on the titles to bring it out in a subtle way. I used a mundane and light background to highlight the pictures and to focus on the text also. Some challenges that I had was applying special effects to the titles and to make sure that everything seemed to be uniformed, but that was technical. I just was more careful in selecting the right colour style. Also the blue background behind the navigation bar, was to bring in the colour of blue from the titles and images.

Thursday, October 13, 2011

Ideas for Vanilla Twist



These were some of my ideas. The logo would either have a font type that's wavy or curvy lines. The colours were either brown and white such as the colours of a soft ice cream vanilla and chocolate twist. The letters could also be blending into each other or seem to twist or turn towards each other. The other idea is that the lettering could be etched out from a black background to show the white colour of vanilla and that it is transparent.
My flavours are inspired by creating fruit flavours with a pinch of vanilla or chocolate. So there's the mango or orange flavoured chocolate ice cream or vanilla with mint.
My other desserts include milk shakes such as vanilla and chocolate mixed together. Also it includes vanilla steamers with a fruit flavoured twist such as raspberry and lemon extract. There's a vanilla lollipop where the vanilla ice cream is frozen and stay cooled and shaped as a lollipop. Also there's other snacks that include vanilla with a combination of brown sugar or cinammon such as cinammon sticks with vanilla ice cream on the side.